Assalamu'alaikum, salam sejahtera semuanya, aq nongol lagi nih, sesuai yang aq kasih bocorannya kemaren, pada kesempatan kali ini kita akan belajar bikin desain dapur sederhana plus renderingnya. Jadi siapa tau klo temen2 dapet orderan bikin dapur gak perlu mahal2 pake jasa rendering di orang, kan udah aq ajari disini soalnya,,,ahhahaha
o yea, from this moment, hallomars will be in dual languages, both indonesian and engglish, so i hope friends from other country who dont really well with indonesian language will be able to understand my tutorial(s).
oke, lets get started ( i assume that all of you already expert with modeling in sketchup )
open your sketchup program (i use skechup 8 with many plugins installed on it :D) maybe you will experienced an error(s) when you use plugin on sketchup 2014, so i sugested that you use either SU8 or 2013 series.
trus kita buat geometry sederhana, (boleh persis tutorial, atau sesuai selera)
then, make a simple geometry like picture below (you can also make a change for your own scene or just simply follow my instruction), then divide both geomery by 5.
nah tambahin detail kaya gambar di bawah, ( sekali lagi ukuran suka2 ya)
and add some detail ( you can improvise for the measurment )
habis itu lubangin sampai kebelakang pake push pull.
make a holes backward with push pull tool.
next, make a panel(s) for our cabinet. leave several hole without panel for variation, and make sure that panels is grouped individually.
next, offset each panel so we can get a 0.5cm gap betwen panels.
now apply roundcorner for each panel, because in a real world there are no object with perfectly 90deg on the edges, so we can get closer to the real world object with this plugin.
this picture show you after we apply roundcorner, just add few milimeters for the radius of the edges. also apply for the upper cabinet
tambahkan pada lemari bagian bawahnya dengan top meja dari marmer, dan kali ini marmer biasanya menggunakan bevel pada bagian tepinya.
next add table top *we want the table top made of marble so dont use round corner, just use a little amount of bevel for this.
after we apply the bevel, table top should looks like this picture below
after we finish with the cabinet, add a handels to each panel, and dont forget to apply roundcorner to eleminate the sharp edges.
next, make some dinner table, just start with a simple rectangle (240x90cm).
continue to add some details like the foots and table top, always finish it with roundcorner.
for the floor area, just group it or make it to component so we can use floor generator plugin in max (floor generator tutorial)
save as to sketchup 7 format so we can import it to 3dmax
after we have the basic scene with sketchup, import it to 3dsmax, and make sure yours setting for 3dmax looks like mine (just to make sure we have the same rendering result)
after we import it, make vray physical camera and define wich view we want to render, you can take any view you want or just using the same view as i have in this tutorials.
trus untuk detailnya, kita tambahkan objek2 yang bisa kita masukan seperti kursi, piring, dan alat2 dapur lainnya.
add some models like chairs, plates, glass, or anything you can use so our models looks more lively.
after we add some models, place it to coresponding place as you like to.
next, materials, i'll only show you a few materials setting, not all materials i used in this scene just the important only.
oke next isolated our floor that we gorouped before at sketchup, just to make us easier to edit it and use the floor generator plugin.
select that floor, convert to aditable poly if needed, run the script, and enter this parameter that shown like this pic below.
after that, open material editor, make a new material for that floor, just something like this one
oke, enough for materialization, we continue with lighting, firs we must stimulate the naturan light for this scene, and there are an opening that we assume that opening connect with outdor area, so we start from that opening, make vray reclight in that opening
try to render it.
still a bit to dark, but already good enough. now put another vray reclight above our room, just slightly below the ceilling
kita uncheck option affect specular dan affect reflectionnya ya, vray reclight ini bertujuan untuk membuat ruangan terlihat terang secara global meski ga ada sumber cahayanya (ex:lampu dll).
just uncheck the affect specular and affect reflection option, cause we just need the boost our lighting even tough there are no source of light ex: lamp, window, etc
a little bit improvement, just need to sharpen a bit, we need to put some vray reclight behind our camera as indirect light
nah setelah kita render hasilnya seperti berikut
render output should looks like this picture
untuk mempercantik kita bisa tambahkan indirect light di bawah lemari gantung dengan menggunakan vray reclight, dan menambahkan omni light untuk memberikan penerangan yang berasal dari lampu gantung yang kita tambahkan di awal tadi
then we just need to ad indirect light under the upper cabinet with vray reclight to lighten the mood and put some omni light to the hangging lamp wee added before.
nah setelah kita render, hasilnya sudah cukup bagus seperti gambar di bawah ini.
after we render it, it will just look like this pic.
oke setelah dirasa cukup, kita ubah render option kita untuk kualitas yang lebih tinggi untuk final rendernya, disini aq menggunakan setting seperti gambar di bawah
if you think its good enough, make the render setting for our final image, i use the setting like the pic below
oke udah kelar nunggu rendernya, save as ya, terserah di folder mana, abis itu open with photoshop, kita edit2 lagi di photoshop. oke klo udah di buka, langkah pertama sharpen image nya dikit, biar hasil renderan kita lebih tajem.
okay, if the rendering is completed, save as, and open it with photoshop, just little bit editing to our raw render, firstly sharpen the render a little bit.
abis itu langkah2nya seperti dibawah ini.
then, just follow my step or you can explore your own style just fell free, :D
and, this is it, our tutorial will end and we have a nice render like this pic below.
okeee...thats all buds, see you next time in another tutorial, if any of you still confuse and still want to ask about tutorial above, fell free to contact me...
( i'am not sorry for my bad engglish, i'am not good at engglish by the way, ahahhaha :D see u guys.. )
t + WA : +62 856 4047 9014
email : marsetyo14@gmail.com
twitter : @MarsetyoAji
sip... mantap!
ReplyDeletemantap,,,
ReplyDeletedalam modelnya ,plafond harus dibuat apa ga??apa terbuka seperti itu untuk pemodelannya?
terima kasih
itu aq bikin tertutup koq mas....ada plafonnya, dan lebih baik ada sih, ngefek juga di indirect light nya////
DeleteThis is very-very cool Site .... Well Done ... Keep Going ...
ReplyDelete